
The Economist
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Posted - 2007.08.13 17:26:00 -
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Edited by: The Economist on 13/08/2007 17:29:42 Edited by: The Economist on 13/08/2007 17:28:08 Problem: Cloaks are instant invulnerability mods in certain circumstances.
Partial Solution:
1: Lots more scrambling npc's.
This would help to combat the current problem that npc'ers/miners etc etc, especially in 0.0 simply either hit cloak or hit warp to a ss/something then cloak the millisecond someone enters local. This makes it nigh on impossible to catch anyone not asleep that has electronics 5 and a spare high slot unless you get exceptionally lucky. More scrambling npc's potentially adds a few more crucial seconds necessary to scan down and warp to the target; basically it wouldn't mean instant death for npc'ers but would help level the playing field a little, since as it is things are getting pretty ridiculous.
2: Make non-cloaking specialised ships use fuel when cloaked.
Pretty obvious results.
3: Introduce ye olde much-vaunted but never introduced anti-cloaking pulse module. Remember that one CCP? As it is, if you're very very fast on the scanner, have good instincts and a bit of luck, it is sometimes possible to get the direction the cloaker warped in before cloaking. De-cloaking the player from this point is possible but very very tricky and again involves a lot of luck. How about giving us some version of this module to help us out? Obviously it needs to not have too big of an effect radius or it becomes un-balanced.
No suggestion is too radical, none of them would over-nerf anything, but they would go a small way to evening things out and making non fleet (meaning gang vs gang of any size) pvp a possibility again. As it is if I go roaming in 0.0 for a night, 90% of people I come across simply cloak or warp and cloak the millisecond I enter local, rendering them invincible with a click of a button, be it loners or small groups.
How can unconsentual pvp properly exist when all it takes is a high slot, 500k sp's and a pair of eyes, no, one eye, to avoid it in the space of time it takes the erstwhile pvper to load the gate grid that they just jumped into? [though admittedly this is a problem with pos as well; but at least pos cost more than 4mil]
Some more radical options just so people have something to flame:
a)Remove Local in 0.0
b)AWESOME IDEA ALERT --> Make non-cloaking specialised ships give off some kind of weak signature while cloaked that allows probing but always gives inaccurate results, think of it like the deadspace effect; on warping to the result it then becomes possible to use the area of effect de-cloaker (preferable with a couple of guys helping you that also have them fitted, since as stated above these can't have too big of a radius or things become too easy). This then forces the player to either call in friends, sit tight and pray, fight or log off and hope he doesn't die before he emergency warps. [of course this doesn't address the ol' warp->cloak->insta-log epidemic, but god knows how to do that] <-- AWESOME IDEA ALERT!!!
c)Only Allow cloaks on cloaking ships and caps (cos they cost so damn much you'd think they'd have the requisite technology)
d)Give cloaks a maximum duration
So....
What do you think CCP?
[Not that I actually believe any of you will read or reply to this, but still, I like my fantasy world]
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